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Balancing


mrbell
Okay, since I'm making a lot of this stuff up as I go along, let's make sure that I don't let things get unbalanced between the two characters, shall we?

Iron Muscles — accrding to the second paragraph on page 280 of Armageddon, all Primal Powers (unless otherwise specified), require a roll to activate. Iron Muscles does not state otherwise, so normally it'd require a roll. I do remember, however, that I wanted a way to represent races with really tough skin and opted o not require a roll. With 18 armor on all the time, Edge is landing somewhere between Plate Mail and Plate armor. Add the defensive use of Mandhands to that and we see it coming just shy of military grade body armor.

Dustin — do you feel this is fairly balanced against Pak? Since Edge is looking to be a pretty kick-ass front line fighter, I don't have much of a problem with it.

Also, I notice that Pak purchased channeling. Refresh my memory on what we decided would be fair for essence useage? What does Pak have that requires channeling? I believe I was leaning towards the Primal example when building racial powers, in that the essence required is simply used and no channeling is needed. Edge doesn't seem to have anything that falls outside of that definition, so I'm not sure it'd actually need Channeling, but I would like to see its essence pool listed on the page (if it's there and I missed it, my bad).

Fane — keep in mind that without channeling, Edge won't be able to divert extra essence to boost it's mindhands ability. Also, what do you see as the role for its System Operations (self) skill? Is this a replacement for the Primal Powers skill?

Also, that Adversary is set at a pretty high level. I'd like to see it bought down over time, and the Vaphal can help with that by negotiating with the factory that still holds clam to all Teardrops. Of course, before they unleash their legal warhounds, they're going to want to see some proof that Edge is actually worth the effort — hence the use of experience points to do the job.

That's all I can think of for now, but thoughts on maintaining a good gaming structure would certainly be appreciated.


Fane
> Well, let's see... Lesser Seraphim is a 35 point quality and two of their many powers are Flight and Life Support. I'd have to say that 10 of that could easily be covering those two powers, so pay 5 each and use the same rules?
>
> That sound fair? Certainly would give Edge better speed than Mindhands ever could.

That sounds fair. I'll have to take the Metaphysics points from somewhere, possibly by dumping Visions.


mrbell
Well, let's see... Lesser Seraphim is a 35 point quality and two of their many powers are Flight and Life Support. I'd have to say that 10 of that could easily be covering those two powers, so pay 5 each and use the same rules?

That sound fair? Certainly would give Edge better speed than Mindhands ever could.


Dragon United_States
>
> This brings up the question of how Teardrops are able to survive in space. Pakharu has purchased a form of life support, correct? I don't think that I see the same listed on Edge's sheet, though. I know that it has a non-organic body and all that, but there should be a point expenditure to keep things even, yes? I'm also not seeing anything that would allow for true flight. I can accept the Gravatic Generators as a simple replacement for legs, but to get true flight (including spaceflight), I think some points need to be invested.
>
> Once the ability has been purchased as a natural power, though, I think standard Dexteriy/Acrobatic checks should be fine.

For Pak, I tied an "overdrive" option into the force field (built with Shielding (Physical Shield). This is just an Elemental Air (Create Air) spell effect. You can use that to make breathable air, so that's what I did with it. The "overdrive" effect is that it drains Pak's Endurance to power it, instead of essence.


Fane
> Two more things on Edge... as brought up by Fane's email:
>
> ''I also wondered, should there be a separate Piloting (Teardrop) (Self)
> for space maneuvers, or will it be enough use normal Dexterity tests
> and whatnot? I don't think a Teardrop in space has any real chance of
> outflying an actual spaceship, so the ship will probably just win if
> it comes down to Piloting vs Piloting.''
>
> This brings up the question of how Teardrops are able to survive in space. Pakharu has purchased a form of life support, correct? I don't think that I see the same listed on Edge's sheet, though. I know that it has a non-organic body and all that, but there should be a point expenditure to keep things even, yes? I'm also not seeing anything that would allow for true flight. I can accept the Gravatic Generators as a simple replacement for legs, but to get true flight (including spaceflight), I think some points need to be invested.
>
> Once the ability has been purchased as a natural power, though, I think standard Dexteriy/Acrobatic checks should be fine.

My reasoning was that Mindhands is used for flight and maneuvering. Maybe more is needed?

The life support thing needs to be dealt with somehow. Many Supernatural/Undead types have combos of doesn't tire/needs no life support. I wonder how that is calculated into the base costs?


mrbell
No problems here. Pak's armor is 30 + 50 Buffer. It takes power, etc. but that's fine.

Yeesh! I need to go over Pak again, just to make sure I know what I've unleashed on the galaxy.

Two more things on Edge... as brought up by Fane's email:

''I also wondered, should there be a separate Piloting (Teardrop) (Self)
for space maneuvers, or will it be enough use normal Dexterity tests
and whatnot? I don't think a Teardrop in space has any real chance of
outflying an actual spaceship, so the ship will probably just win if
it comes down to Piloting vs Piloting.''

This brings up the question of how Teardrops are able to survive in space. Pakharu has purchased a form of life support, correct? I don't think that I see the same listed on Edge's sheet, though. I know that it has a non-organic body and all that, but there should be a point expenditure to keep things even, yes? I'm also not seeing anything that would allow for true flight. I can accept the Gravatic Generators as a simple replacement for legs, but to get true flight (including spaceflight), I think some points need to be invested.

Once the ability has been purchased as a natural power, though, I think standard Dexteriy/Acrobatic checks should be fine.


Dragon United_States
> Okay, since I'm making a lot of this stuff up as I go along, let's make sure that I don't let things get unbalanced between the two characters, shall we?
>
> Iron Muscles — accrding to the second paragraph on page 280 of Armageddon, all Primal Powers (unless otherwise specified), require a roll to activate. Iron Muscles does not state otherwise, so normally it'd require a roll. I do remember, however, that I wanted a way to represent races with really tough skin and opted o not require a roll. With 18 armor on all the time, Edge is landing somewhere between Plate Mail and Plate armor. Add the defensive use of Mandhands to that and we see it coming just shy of military grade body armor.
>
> Dustin — do you feel this is fairly balanced against Pak? Since Edge is looking to be a pretty kick-ass front line fighter, I don't have much of a problem with it.
>


No problems here. Pak's armor is 30 + 50 Buffer. It takes power, etc. but that's fine.


> Also, I notice that Pak purchased channeling. Refresh my memory on what we decided would be fair for essence useage? What does Pak have that requires channeling? I believe I was leaning towards the Primal example when building racial powers, in that the essence required is simply used and no channeling is needed. Edge doesn't seem to have anything that falls outside of that definition, so I'm not sure it'd actually need Channeling, but I would like to see its essence pool listed on the page (if it's there and I missed it, my bad).
>


His essence is defined as "power reserves". He powers his cytronic fusion with it (5 ess a pop, Essence channeling is kinda defined as his "power generator" recharging his reserves to do that.


Note that since we are using the Supernatural template (i.e. none of us are "mundane" humans, the Gifted quality isn't normally required).


Fane
> Also, I notice that Pak purchased channeling. Refresh my memory on what we decided would be fair for essence useage? What does Pak have that requires channeling? I believe I was leaning towards the Primal example when building racial powers, in that the essence required is simply used and no channeling is needed. Edge doesn't seem to have anything that falls outside of that definition, so I'm not sure it'd actually need Channeling, but I would like to see its essence pool listed on the page (if it's there and I missed it, my bad).

Edge's Secondary Attributes are not on the page yet. I'll put them in shortly, calculated like a human's.

> Fane — keep in mind that without channeling, Edge won't be able to divert extra essence to boost it's mindhands ability. Also, what do you see as the role for its System Operations (self) skill? Is this a replacement for the Primal Powers skill?

Edge is not supposed to be able to boost its Mindhands ability.

Yep, Systems Operations (Self) is a replacement for Primal Skill.

I though that Edge might be able to channel Essence to power its more energy-intensive internal equipment at Willpower points per turn. That would mean it takes it 2 Turns to power up its probability calculation function (Visions), 3 Turns to power up its cloaking field (Unseen and Unknown), 1 Turn to activate neural overdrive (Prodigy) and it would manage a D6x5 Light Bolt in one Turn.

I have no idea how it recovers Essence though.

> Also, that Adversary is set at a pretty high level. I'd like to see it bought down over time, and the Vaphal can help with that by negotiating with the factory that still holds clam to all Teardrops. Of course, before they unleash their legal warhounds, they're going to want to see some proof that Edge is actually worth the effort — hence the use of experience points to do the job.

That's fine by me.


mrbell
Also... Gifted. I notice people are buying metaphysics without the Gifted quality. I can't remember for sure what I'd decided on that, but I think a fair ule would be to assume everyone in the NQ galaxy has the Gifted quality, and any race that wouldn't (Humans, for example), would take a "Not Gifted" drawback for 5 points.

Fair?

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