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Forum: No QuarterForums > No Quarter > BalancingBalancing
Okay, since I'm making a lot of this stuff up as I go along, let's make sure that I don't let things get unbalanced between the two characters, shall we?
Iron Muscles — accrding to the second paragraph on page 280 of Armageddon, all Primal Powers (unless otherwise specified), require a roll to activate. Iron Muscles does not state otherwise, so normally it'd require a roll. I do remember, however, that I wanted a way to represent races with really tough skin and opted o not require a roll. With 18 armor on all the time, Edge is landing somewhere between Plate Mail and Plate armor. Add the defensive use of Mandhands to that and we see it coming just shy of military grade body armor. Dustin — do you feel this is fairly balanced against Pak? Since Edge is looking to be a pretty kick-ass front line fighter, I don't have much of a problem with it. Also, I notice that Pak purchased channeling. Refresh my memory on what we decided would be fair for essence useage? What does Pak have that requires channeling? I believe I was leaning towards the Primal example when building racial powers, in that the essence required is simply used and no channeling is needed. Edge doesn't seem to have anything that falls outside of that definition, so I'm not sure it'd actually need Channeling, but I would like to see its essence pool listed on the page (if it's there and I missed it, my bad). Fane — keep in mind that without channeling, Edge won't be able to divert extra essence to boost it's mindhands ability. Also, what do you see as the role for its System Operations (self) skill? Is this a replacement for the Primal Powers skill? Also, that Adversary is set at a pretty high level. I'd like to see it bought down over time, and the Vaphal can help with that by negotiating with the factory that still holds clam to all Teardrops. Of course, before they unleash their legal warhounds, they're going to want to see some proof that Edge is actually worth the effort — hence the use of experience points to do the job. That's all I can think of for now, but thoughts on maintaining a good gaming structure would certainly be appreciated. |
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