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No Quarter

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Structure   (Top)   No Quarter
No Quarter is a game setting of high fantasy within a galactic society. Virtually any character concept can be represented by the thousands of sentient races and sub-species known to exist, complete with a combination of sorcery, psionics, unlimited technology, alien powers and mad gods. Frontier worlds exist where crime lords rule with an iron fist along with bustling centers of culture and civilization or the sheer insanity of Hellspace itself.

It is strongly recomended that the shattered remnants Humanity be reserved as an NPC race only since a character created from them would face constant prejudice, hatred and numerous death sentences on most civilized worlds. Further, they would have little to offer a campaign other than a startling ability to serve as Songdriver for a starship owing to their shortcomings as a species, and Songdrivers themselves would be dedicated to ther craft to the point of being one-dimensional. The invasive alterations a character would go through to exploit this trait leaves little room for other, more interesting aspects of the game.

The GM is encouraged to work with the players in creating unique racial concepts and almost nothing should be dismissed out of hand. Magic is alive in the No Quarter universe, prayers are frequently answered, technology can perform miracles and the sheer variety of alien beings produce an unending parade of startling combinations. Campaigns can be set in violent realms or courtly dictatorships, havens of capitalism or primative worlds populated by the unknowns of deep space. The only encouraged constant in this setting should always be "No Humans Allowed".

NQ_Spoilers: GM's Questions Answered — Players, please don't look.








Contributors to this page: mrbell18109 points  , Dragon49527 points  and system .
Page last modified on Sunday 04 of December, 2005 09:26:52 CST by mrbell18109 points .